
Since launch, Frontier has added fleet carriers, ships capable of carrying your and your friends' ships through space.

Every modification has a power consideration, so you'll end up upgrading batteries and all sorts while you save for your next big ship purchase.Īnd big purchases they are. Fed up of trying to manually land your ship? Get an auto-docking unit that plays classical music while it lands you perfectly every time. Hauling cargo? You might want to remove weapons to allow for extra space. If you're looking to pull bounties out of supercruise, a hyperspace like state, you'll want the tools for that. Whether it's a sleek new look or a complete change in parts, building out your ship to suit your playstyle is rewarding in itself. There's a wonderful sense of progression when you can take on jobs from NPCs that snubbed you when you turned up in your clapped out starting ship, and the ships themselves are impressively customisable. Got a name for yourself by robbing trade ships? Expect hefty fines or even bounties on your head. Killed a high-ranking official? Their faction is unlikely to let you dock at their stations. Or, you can keep space-trucking along, delivering cargo and playing the market for the best buying and selling prices.Īll of these actions factor into the game's factions, and how you're greeted in certain star systems. Perhaps you fancy yourself more of an assassin, in which case you'll want to collect bounties and hunt down the worst of the worst. If you want to play as an outlaw, you can disrupt trade routes by committing piracy. Invest your credits in a new ship, and your choices open up. You're ill equipped to engage more powerful enemies (both players or AI), so you'll want to haul cargo across a realistically replicated milky way, or at least to destinations within reach. Starting off in a tiny ship in a randomly assigned spaceport, players are left to make a living any way they see fit. Outside of a set of tutorials, there's not a great deal of direction. Rather, it's a gigantic playground where you'll seek out your own fortune, mischief, and adventure. Since then, the game has grown larger and more popular, making its way to consoles to allow more and more Commanders to take flight.ĭespite the set piece I laid out in my intro, there's very little in Elite Dangerous that happens to a player. That's one of the more terrifying experiences out there in Elite Dangerous, Frontier's space sim that originally launched back in 2014. It's impossibly big, and the more you look at it, you see that it's not being masked by space - space is being masked by it. You jump out of supercruise flight to investigate, only to come face to face with a huge alien ship that locks your systems. There are many fiddly elements to Elite Dangerous, and while travelling is just one of them it's fair to say there's very little you can get done in the game without mastering this fundamental activity.Imagine the scene: you're careening through space when you notice a distress beacon. Getting used to the basic controls in Elite Dangerous You'll also need to master docking and undocking from Stations and Outposts too, so we recommend working your way through this section until you're completely comfortable with getting around the universe. There are lots of fine details to consider when it comes to the flight controls of Elite Dangerous. For the purposes of this guide, however, we just want to get you up and flying quickly and confidently, so we'll stick with the default basic keybinds that you can tweak later on. We're also sticking to a mouse and keyboard here, although you might want to think about investing in a throttle and joystick further on down the road. Take a look further down the page for an idea of some of the controller options that are out there. Show of the Week: Elite Dangerous and 5 Humiliating Ways to Die in Space Here are the most important control elements that you need to be aware of. Tab - Engine Boost (useful for getting out of Mass Lock range).U - Deploy hardpoints (weapons, scanners etc.).J - Initiate Frameshift Drive / Supercruise.

The mouse is used to orientate your ship along the X and Y axis. You'll find this very wobbly at first, but finesse comes quickly with practise.īeyond using the above keys to navigate the area of space immediately around you, there are two critical elements to travel in this universe - Hyperspace and Supercruise. Using Hyperspace jumps to reach new star systems The former is used to travel the enormous distances between different star systems, while the latter is used to cross large distances within the systems themselves. If you want to travel to a completely new system, you'll need to complete something called a Hyperspace jump. Hit 1 to open up your left-hand Target panel, then select the star and target it using the list that appears under Navigation.
